
Meshy
代替候補のひとつ
Free AI 3Dジェネレーター — テキストや画像を1分以内に使い始められる3Dモデルに変換。
Generate sprites, 3D models, music, and video for your game from one prompt pipeline
Ludo.ai generates production-ready game assets from prompts, covering sprite sheets, icons, UI, textures, music, 3D models, and video. The same generators feed your pipeline through the web app, an API, MCP clients, and a Unity plugin, all drawing on one credit pool.
更新日
2026-10-21
対応プラットフォーム
Web
お試し
Freemium: the homepage offers 30 free credits to start with no credit card required, while paid plan details are not published on the captured page. One credit pool covers the web app, API, MCP clients, and the Unity plugin; confirm current plans and rates on the official website.
* 料金は参考情報です。最新の料金は公式サイトをご確認ください
Describe a character or effect and get matching sprite sheets for idle, walk, run, attack, or hit states.
Turn a character description into a rigged 3D model, then animate it with preset clips that ship inside the GLB.
Produce background music, sound effects, and voice lines that match the game's style and can ship as is.
Call the same generators from your terminal, agent, own code, or Unity editor with one account and credit pool.
Fill art, audio, and 3D gaps fast so a small team can ship a game that looks finished.
Wire Ludo into Claude or another MCP client and assets arrive in the project as you build.
Generate and import assets from a panel inside the Unity editor without leaving the build flow.
クイックスタート
Define the art direction once, as a style reference plus a color palette, and reuse it across every generation instead of describing a new look each time.
Generate a single sprite or model and put it in the game before batch-producing a whole set, so you catch proportions that do not fit your camera.
Export the rigged model only after animation presets look right in engine; rigs that pass in a viewer often need retargeting once imported.
実践のコツ
Asset consistency is the hard part, not single-asset quality. Keep one style prompt per project and vary only the subject, so sprites read as one set rather than a collage. Unity plugin and API access matter more than the web UI as soon as you have a pipeline: batch generation through the API keeps naming and import consistent, which saves far more time than generating each asset by hand.
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