Ludo.ai

Ludo.ai

Generate sprites, 3D models, music, and video for your game from one prompt pipeline

AIゲーム生成Game AssetsSprite Generator3D ModelsTrial

Ludo.ai generates production-ready game assets from prompts, covering sprite sheets, icons, UI, textures, music, 3D models, and video. The same generators feed your pipeline through the web app, an API, MCP clients, and a Unity plugin, all drawing on one credit pool.

更新日

2026-10-21

対応プラットフォーム

Web

お試し

Freemium: the homepage offers 30 free credits to start with no credit card required, while paid plan details are not published on the captured page. One credit pool covers the web app, API, MCP clients, and the Unity plugin; confirm current plans and rates on the official website.

* 料金は参考情報です。最新の料金は公式サイトをご確認ください

Ludo.aiの主な機能

  • Sprite Sheets

    Describe a character or effect and get matching sprite sheets for idle, walk, run, attack, or hit states.

  • 3D Models & Rigging

    Turn a character description into a rigged 3D model, then animate it with preset clips that ship inside the GLB.

  • Music & Voice

    Produce background music, sound effects, and voice lines that match the game's style and can ship as is.

  • Pipeline Access

    Call the same generators from your terminal, agent, own code, or Unity editor with one account and credit pool.

Ludo.aiのおすすめ用途

Indie game developers

Fill art, audio, and 3D gaps fast so a small team can ship a game that looks finished.

Solo developers using coding agents

Wire Ludo into Claude or another MCP client and assets arrive in the project as you build.

Unity teams prototyping scenes

Generate and import assets from a panel inside the Unity editor without leaving the build flow.

長所

  • One pipeline covers sprites, 3D, music, and video assets
  • Style references keep every asset looking like one game
  • MCP, API, and Unity access let agents generate assets in place
  • Follow-up prompts edit assets without breaking style or pose

注意点

  • Free credits are limited and paid tiers are not published
  • Assets still need review and iteration before final art direction
  • MCP, API, and Unity workflows need some developer setup

Ludo.ai のクイックスタートと実践のコツ

クイックスタート

  1. 1

    Define the art direction once, as a style reference plus a color palette, and reuse it across every generation instead of describing a new look each time.

  2. 2

    Generate a single sprite or model and put it in the game before batch-producing a whole set, so you catch proportions that do not fit your camera.

  3. 3

    Export the rigged model only after animation presets look right in engine; rigs that pass in a viewer often need retargeting once imported.

実践のコツ

Asset consistency is the hard part, not single-asset quality. Keep one style prompt per project and vary only the subject, so sprites read as one set rather than a collage. Unity plugin and API access matter more than the web UI as soon as you have a pipeline: batch generation through the API keeps naming and import consistent, which saves far more time than generating each asset by hand.

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